From gaming entertainment to medical VR will tell you how much potential it has.

From gaming entertainment to medical VR will tell you how big its potential is.
The 1999 movie "The Matrix" has been a great success, and the protagonist of the movie can arbitrarily shuttle between the two worlds. Now, as VR technology continues to mature, the scene in "The Matrix" seems to be gradually Closer to us, where the VR industry, where technology continues to mature, will take us where we are, no one can make an absolute assertion now, but perhaps some signals can be found from the current applications of VR in various industries in the market.
First, since the release of VR, the game industry has been the most affected market. In 2014, Facebook spent $2 billion to build the Oculus Rift VR system. The same method of burning money was widely used by other technology companies, such as Samsung. They also developed their own Gear VR, of course, HTC's Vive, Sony's PlayStation VR, when this virtual scene effect is more and more real, we are expected to see VR games will become the theme song of the 21st century entertainment industry .
From gaming entertainment to medical VR will tell you how big its potential is.
In addition, in terms of medical care, VR has also had a huge impact on our daily lives, which can help surgeons train medicine.
The 1999 movie "The Matrix" has been a great success, and the protagonist of the movie can arbitrarily shuttle between the two worlds. Now, as VR technology continues to mature, the scene in "The Matrix" seems to be gradually Closer to us, where the VR industry, where technology continues to mature, will take us where we are, no one can make an absolute assertion now, but perhaps some signals can be found from the current applications of VR in various industries in the market.
First, since the release of VR, the game industry has been the most affected market. In 2014, Facebook spent $2 billion to build the Oculus Rift VR system. The same method of burning money was widely used by other technology companies, such as Samsung. They also developed their own Gear VR, of course, HTC's Vive, Sony's PlayStation VR, when this virtual scene effect is more and more real, we are expected to see VR games will become the theme song of the 21st century entertainment industry .
In addition, in terms of medical care, VR also has a huge impact on our daily life. It can help surgeons perform safe surgical operations using simulated VR environment when training medical students. VR also makes students lack practical models. Or when other people's organs are donated, the actual model operation is performed using the interactive model samples of VR simulation. After such VR training, their operation skills will be greatly improved, which is also a great gospel for patients.
Now with the development of the transportation industry, we usually go to the mobile phone map subconsciously. VR can also make a lot of efforts in this area. If we integrate the VR element into an APP application such as Google Maps, we can use the VR real scene. Explore any place you want to go on the map, instead of buying tickets, air tickets and wasting precious time, you can arbitrarily move around where you want to go, all in your own room.
Real estate traders can use VR technology to show buyers the real-time structure of real estate before the opening, as well as the layout of the room layout. The museum can use VR to let visitors experience the world's major historical sites through time and space. In the new world of VR, all borders and The restrictions will disappear.
From gaming entertainment to medical VR will tell you how big its potential is.
In the film and film entertainment industry, we can also see that they will undergo earth-shaking changes with the arrival of VR. People no longer need to bring these red and blue 3D glasses to the cinema to watch the plot movies, and they can use VR at home. Get more realistic movie experience than the movie theater, you can use it to watch the action movie you like, observe the protagonist's movement from multiple angles, and the documentary like Amazon jungle and underwater world can also be rendered by VR. You can enjoy it in your own way. Deep sea or jungle.
In addition to these, the imagination space that VR brings to us is unlimited, and its potential impact on our daily life is huge. When VR equipment develops to the later stage, it is not only simple with game control stick and head display, it will be even more More materialization, for example, our VR is mainly focused on visual perception simulation, and in the future there will be more human senses will be installed in the VR device, of course, due to technical limitations, VR is now still Can't quickly become mainstream, but when VR technology is standardized in a few years, it will create a new media era like today's mobile phones.

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